[RMMV Plugin] On-Map Bullets

Version: v1.01

Introduction

This plugin enables player character and events to spawn 'bullets' on the game map, that technically are game pictures. The bullets disappear (erased) when hitting obstacles (impassable things). If they hit an event (not the spawning one), its self switch with name configured in the plugin parameter will be turned on. If they hit the player character (not from itself), the switch with id as configured in the plugin parameter will be turned on.

Some RPGs, and mainly action RPGs use such on-map bullet system. And thus this is pretty useful to build an event-based action battle system.

This plugin is a remake from my previous work, RPG VX script 'BulletMod', which is used in a game made by myself, The Mystery House. Check out the script here.

Contact me for support/bug report:

listra92@gmail.com
https://www.facebook.com/don.listRA92

Plugin Command

ShowBullet name source inst_id speed dir atk target fixed

MoveBullet inst_id x y angle

Read the plugin instructions for explanation.

Notes

This plugin only provides rather 'raw' function to spawn bullets. You may need some special handlings with your own event commands/scripts if you want to extend some, e.g. to prevent player character spawn bullets while an autorun/triggered event is running since it is run in a parallel event.

Download Plugin

MK_OnMapBullet.js

4 comments:

  1. The information you have posted is very useful. The sites you have referred was good. Thanks for sharing..
    RMMV

    ReplyDelete
  2. Can we please see a RMMV Demo Project of this?

    ReplyDelete
    Replies
    1. Go to this for instead: http://miyuki-maker.blogspot.co.id/2016/02/rmmv-event-system-kis-simple-abs.html

      Delete
  3. Best work you have done, this online website is really cool with great facts.
    RMMV

    ReplyDelete