Introduction
This plugin enables player character and events to spawn 'bullets' on the game map, that technically are game pictures. The bullets disappear (erased) when hitting obstacles (impassable things). If they hit an event (not the spawning one), its self switch with name configured in the plugin parameter will be turned on. If they hit the player character (not from itself), the switch with id as configured in the plugin parameter will be turned on.
Some RPGs, and mainly action RPGs use such on-map bullet system. And thus this is pretty useful to build an event-based action battle system.
This plugin is a remake from my previous work, RPG VX script 'BulletMod', which is used in a game made by myself, The Mystery House. Check out the script here.
Contact me for support/bug report:
listra92@gmail.comhttps://www.facebook.com/don.listRA92
Plugin Command
ShowBullet name source inst_id speed dir atk target fixed
MoveBullet inst_id x y angle
Read the plugin instructions for explanation.
Notes
This plugin only provides rather 'raw' function to spawn bullets. You may need some special handlings with your own event commands/scripts if you want to extend some, e.g. to prevent player character spawn bullets while an autorun/triggered event is running since it is run in a parallel event.
The information you have posted is very useful. The sites you have referred was good. Thanks for sharing..
ReplyDeleteRMMV
Can we please see a RMMV Demo Project of this?
ReplyDeleteGo to this for instead: http://miyuki-maker.blogspot.co.id/2016/02/rmmv-event-system-kis-simple-abs.html
DeleteBest work you have done, this online website is really cool with great facts.
ReplyDeleteRMMV