[RMMV Plugin] Enemy Level

Version: v1.00

Introduction

In the default RPG MV game system, actors have level and parameter curves corresponding to each level 1~99. That means their parameters change upon leveling up. Yet enemies don't so, and thus their parameters are fixed, even while the actors keep leveling up and getting stronger.

With this plugin, you can define level and parameter curves of enemies as eval formula. The enemy level can be defined as function of average party level, so that their level will be 'adjusted' evenly at the start of the battle, like in some games like Final Fantasy Tactics. Additionally, you can define suffix on their name that indicates their level, like "Lv.XX".

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listra92@gmail.com
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Enemy Notetag

Example:

<level: lvl+Math.randomInt(6)-3>
<params>
mhp: 100+(lvl-1)*50
...
</params>

Read the instructions for the explanation.

Download Plugin

MK_EnemyLevel.js

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