RPG MV Plugins Wishlist

Notes

Here I have some idea of RPG Maker MV plugins to develop in some time. There's no estimation on when they'll be done. Anyway if you want to suggest some more, feel free to comment here.

Plugins Wishlist

  • Easy draw text: allows you to draw styled text as pictures on the game map. This can help you to, e.g. make some HUD and on-map popups.
  • On-map bullet: allows the player character and events to spawn 'bullets' as pictures on the game map. The bullets will vanish when hitting impassable tiles and can trigger some common events when hitting the characters.
  • Localization and string table (done, see on this link!): allows player to select a different language through the Options menu for the game terms. You can also define table of strings for each language in a file data\Strings.json, to be used for e.g. dialog messages.
  • Custom weathers: allows you to freely customize how particles spawn for each weather. You can also use image for each particle (can affect the game performance).
  • Free/pixel movement in Advanced Movement plugin: the player character won't be always snapped to the tiles upon moving.
  • Item usage dependency: enables items to use up some other items when consumed, like recipes.
  • Advanced currency: allows you to define multiple currencies and fractional terms (for example 1g 500s that's equal to 1500s).
  • Secure data & resource encryptor: provides a tool to encrypt (almost) all game files. Still being researched since resource and data files, including scripts are exposed and thus vulnerable to kind of abuses, as decrypting files using a script in the game isn't a completely secure way.
  • Vitality/hunger system: each actor has vitality points (VP) that indicates his/her hunger. His/her stats (max HP, ATK, etc.) will be penalized by certain percentage if his/her VP runs low. There's also critical level of VP where the actor can't participate in battles, and zero level (starvation) where he/she dies. VP of the actors decreases upon attacking/casting skills, while you can define skills and items ('foods') that give the user/designated targets some VP.
  • Advanced targeting and unit classification: allows you to define unit classifications (like Mechanical, Undead, etc.) and extends possible target scope of each skill (including the unit classifications), pretty like in Warcraft III. In addition, you can define different effects for each target scope, e.g. a skill that deals damage to Undead units and recover HP of non-Undead units.
  • MMO-style map navigation: displays minimap HUD and adds a menu option to show the full map. The map also contains certain icon marks for some events (e.g. NPCs that gives you quests). The player can also click on the map as destination point to auto-path.
  • MMO-style quest system: just like in most Korean MMORPGs.
  • And finally a 'project' plan, μ'ki's Action System: a whole on-map action battle system (ABS), adopted from Korean MMOs and offline RPGs like Zenonia.

2 comments:

  1. Fitur-fitur: share to FB, tweet to twitter, like our fanspage, follow our twitter, take screeshoot.

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    Replies
    1. I think I'd consider on the one to take screenshots, but not the rest (yet), though it's possible too.

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