Showing posts with label Event System. Show all posts
Showing posts with label Event System. Show all posts

[RMMV Event System] μ'ki's Simple ABS

Version: v1.01 Beta

Introduction

The RPG MV project as shown in the download link below demonstrates a simple event-based action battle system.

Contact me for support/bug report:

listra92@gmail.com
https://www.facebook.com/don.listRA92

The Simple ABS Features

  • 'A' and 'S' key for the player character's melee and ranged attack action.
  • Attack actions with firing delay (in frames).
  • On-map enemies with states (per event page): Wander, Chase, Attack, Hit and Dead.
  • Using "Self Variables" plugin for some common events that need things like firing delay and enemy HP.
  • Using "On-Map Bullets" plugin for ranged attacks that spawn bullets.
  • Using "Event Commands Extras" plugin for things like drawing on-map HUD and duplicating events at runtime.

Notes

This event system has some flaws that may need some special handlings. You can try to improve it, but you may need JS scripting knowledge, since some common events use pieces of script code.

The demo project uses minimal assets for smaller download size. No audio assets, title screen, etc. included in order to make such compact size.

Download Demo Project

μ'ki's Simple ABS.zip